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		<updated>2026-05-12T03:24:37Z</updated>
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		<id>http://schubart.wiki/index.php?title=E3_2015:_Shared_World_Game_Sea_Of_Thieves_Announced_For_Xbox_One&amp;diff=3142</id>
		<title>E3 2015: Shared World Game Sea Of Thieves Announced For Xbox One</title>
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				<updated>2026-05-09T02:51:14Z</updated>
		
		<summary type="html">&lt;p&gt;AishaFiedler: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;This might seem nitpicky given Nintendo's excellent and concise presentation during E3 2017, but the set-up for this one had already been done and all the company needed to do was announce it. The Switch is already gaining a reputation as the home for Wii U games that were ignored because of that console's technical failures, and Mario Kart 8 Deluxe has already proven that those remakes can be extremely lucrative for Nintendo as well. Nintendo could have probably flashed the Metroid Prime 4 announcement on screen, followed with the announcement of a Super Smash Bros. Deluxe for the Switch, and called it a successful E3 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Speaking to IGN , Rare's executive producer Joe Neate confirmed that the first major post-launch Sea of Thieves update will introduce microtransactions. This update is expected around three months after Sea of Thieves ' launch and &amp;quot;anything in this area will not impact power or progression, and you'll always know what you're getting - so that means no loot crates,&amp;quot; says Neate. Given the ongoing controversy surrounding pay to win loot boxes and the debate on whether or not loot boxes are gambling , many will be glad to hear that Sea of Thieves won't feature that mecha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sea of Thieves looks to be the latest in the plethora of new and upcoming shared-world games. The shared world concept is still fairly new for console gamers, and seems to pull together the best of role playing games and massive multiplayer online games into a full online world that gives players the opportunity to interact with each other, work together, and fight one another in an epic wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Neate is not the first developer to offer this explanation, with former Uncharted developer Amy Hennig also saying that loot boxes and microtransactions are a result of rising game development costs . This means that players can likely expect more microtransactions in games going forward, but many will be hoping that they follow [https://Seaofthievesfans.com/ Sea of Thieves weapons|Https://Seaofthievesfans.Com/] of Thieves ' lead and only offer cosmetic unlo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Sea of Thieves debuted a year ago, its gameplay trailer really showcased the kind of potential the title had, especially with the talented team working on it. There's so much space for multiplayer fun in a pirate setting, and hopefully Sea of Thieves manages to harness more of that before it finally launches – by all accounts, it still has the potential to be one of the premier reasons to own a current-gen Xbox console, even with Skull &amp;amp; Bones looming large as a potential conten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Is this a game of substance or a game of potential -- clambering to the hope that players will &amp;quot;just make their own fun?&amp;quot; Yes, there’s a little silliness and due reactionary disbelief as you watch your ship sink beneath the ocean as a swell of string arrangement signal open water once more being the most terrifying concept in existence (especially at night), but these are unintended accidents outside the supposed &amp;quot;bulk&amp;quot; of the game’s content. When you seemingly have more engagement in the surprisingly-detailed ocean physics — rather than the focal content on show — well then that’s a problem. And in Microsoft’s/Xbox’s case, a big problem.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the hottest games coming out of Microsoft's E3 2016 presentation has to be Rare's open-world pirate adventure game Sea of Thieves . The multiplayer-focused title awed audiences with its gameplay demonstration, revealing a deep and nuanced engine that lets gamers occupy roles as important as a ship's captain and as seemingly trivial as the drunken accordion player. It's not much of a stretch to say that fans of pirates and co-operative gameplay have been utterly entranced by what Sea of Thieves has put on offer so &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sea of Thieves , the forthcoming Microsoft exclusive , is being pitched as a games as a service-style game. Publisher Microsoft sees it as the sort of game that players will want to keep coming back to month after month. It comes as little surprise then, that like so many other games as a service, Sea of Thieves will also include microtransacti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A recent datamine of the game's files uncovered lots more Sea of Thieves content, including new enemies and animals such as parrots, pigs, and seagulls. The leak also pointed to lots of character and ship customization , from tattoos and eyepatches to a variety of ship hulls. With the game's microtransactions still a few months away, Rare is still working on the finer details but these datamined options do sound like the sort of cosmetic items that could be unlocked via microtransacti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And yet…as pleasing as it was to eventually get to grips with the ship’s functions — jostling between control of the wheel and micro-managing of the sails, during solo sessions — or as enticing the next island on the horizon was to make landfall over, it’s hard not to come away from Sea of Thieves and think: &amp;quot;OK…but what else is there?&amp;quot; Admittedly while the beta did restrict activities to purely hunting down treasure, to say the more &amp;quot;in-between&amp;quot; segments — the mundane segments if you will — proved to be the more entertaining and/or insightful segments brings up a worrying and (potentially) lacking hook that Sea of Thieves’ gameplay sorely needs.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AishaFiedler</name></author>	</entry>

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		<title>Benutzer:AishaFiedler</title>
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				<updated>2026-05-09T02:51:07Z</updated>
		
		<summary type="html">&lt;p&gt;AishaFiedler: Die Seite wurde neu angelegt: „Hello from Italy. I'm glad to came across you. My first name is Marquis. &amp;lt;br&amp;gt;I live in a town called Bribano in nothern Italy.&amp;lt;br&amp;gt;I was also born in Bribano 30…“&lt;/p&gt;
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&lt;div&gt;Hello from Italy. I'm glad to came across you. My first name is Marquis. &amp;lt;br&amp;gt;I live in a town called Bribano in nothern Italy.&amp;lt;br&amp;gt;I was also born in Bribano 30 years ago. Married in November 2008. I'm working at the the office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my blog [https://Seaofthievesfans.com/ Sea of Thieves weapons|Https://Seaofthievesfans.Com/]&lt;/div&gt;</summary>
		<author><name>AishaFiedler</name></author>	</entry>

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