Why You Must Have Anti-Air In Tower Rush

Aus schubart.wiki
Wechseln zu: Navigation, Suche


In the arena, the Z-axis is just as dangerous as the X and Y axes, and flying threats operate under completely different tactical rules.


If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.

The Aerial Behemoths: Lava Hound and Balloon

While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.


You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.

His spawn damage and constant stun effect drastically slows down the Balloon's approach.When the Hound dies, it bursts into a swarm of flying pups.A ground-only tank killer (like a Mini P.E.K. If you loved this information and you wish to receive much more information about tower rush generously visit our website. K.A) is 100% useless against an air deck.
Choosing Your Sky Sweepers

The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.


Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.

Defense RoleTop CardWhy it WorksThe ShooterMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe InterceptorMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
Don't Look Down

A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.


Control the ground, but never forget to watch the skies.